Nap 50 wiki


If a player has Late Night or Supernatural installed, it is possible to produce a toddler that is also a Vampire when one or both of a new baby's parents are vampires, with a 50% chance of vampirism if one parent is a vampire and a 100% chance if both parents are vampires. With Supernatural installed, vampire toddlers can also be made from scratch in Create-A-Sim . A vampire toddler can be physically distinguished from other toddlers by their different skin color and glowing eyes (much like adult vampires) and will bite at the necks of teddy bears, Imaginary Friend dolls and other soft toys when playing with them. Vampire toddlers initially have the same motives as regular toddlers, but will eventually switch to having unique vampire motives and abilities upon reaching the young adult stage. The only premade vampire toddler is Belisama Hemlock .

In the HeartGold & SoulSilver chapter , Chuck, along with Bugsy and Falkner, is asked by Morty to guard the Ecruteak Gym from suspicious people asking to use Morty's clairvoyance. When Silver arrives to see Morty under Eusine 's recommendation, the Gym Leaders mistake him for another suspicious person and stop his attempts to advance. Having no time to talk, Silver opts to battle the Gym Leaders and force his way inside. When Chuck's Hitmontop realizes that Silver's Rhyperior is actually the evolved form of Blue's Rhydon , Silver reveals that he is actually a friend of Blue. Hearing this makes Chuck decide to trust Silver and allow him inside the Gym. The meeting is cut short by the sudden appearance of Arceus , who lands in front of the Ecruteak Gym and destroys it with a single blast. Falkner, Bugsy, and Chuck are caught in the blast and knocked unconscious.

Much of the following text comes from the timeline in Fallout Bible 0 , written by Chris Avellone , which in turn comes from the original Fallout timeline , created by Brian Freyermuth and Scott Campbell . Some post-Fallout information was laid out by Rob Hertenstein , and some dates were added by Chris Avellone himself. Additionally, this timeline includes all dates seen or mentioned in Fallout , Fallout 2 , Fallout 3 , Fallout: New Vegas , Fallout 4 , Fallout Tactics and Fallout: Brotherhood of Steel , in all Fallout official game guides, in the Fallout Bible as well as Van Buren design documents.

A brief period of sleep of around 15 to 20 minutes, preceded by consuming a caffeinated drink or another stimulant, may combat daytime drowsiness more effectively than napping or drinking coffee alone. [13] [14] [15] A stimulant nap (or coffee nap, caffeine nap, occasionally napuccino) [13] was discovered by British researchers, Horne and Reyner, to be more effective than regular naps in improving post-nap alertness and cognitive functioning. [16] [17] In a driving simulator and a series of studies, Horne and Reyner investigated the effects of cold air, radio, a break with no nap, a nap, caffeine pill vs. placebo and a short nap preceded by caffeine on mildly sleep-deprived subjects. A nap with caffeine was by far the most effective in reducing driving accidents and subjective sleepiness as it helps the body get rid of the sleep-inducing chemical compound adenosine . [18] Caffeine in coffee takes up to half an hour to have an alerting effect, hence "a short (<15min) nap will not be compromised if it is taken immediately after the coffee." [19] [20] [21] One account suggested that it was like a "double shot of energy" from the stimulating boost from caffeine plus better alertness from napping. [13] This procedure has been studied on sleep-deprived humans given the task of driving a motor vehicle afterwards, [22] although it has not been studied on elderly populations. [23]

Nap 50 wiki

nap 50 wiki

A brief period of sleep of around 15 to 20 minutes, preceded by consuming a caffeinated drink or another stimulant, may combat daytime drowsiness more effectively than napping or drinking coffee alone. [13] [14] [15] A stimulant nap (or coffee nap, caffeine nap, occasionally napuccino) [13] was discovered by British researchers, Horne and Reyner, to be more effective than regular naps in improving post-nap alertness and cognitive functioning. [16] [17] In a driving simulator and a series of studies, Horne and Reyner investigated the effects of cold air, radio, a break with no nap, a nap, caffeine pill vs. placebo and a short nap preceded by caffeine on mildly sleep-deprived subjects. A nap with caffeine was by far the most effective in reducing driving accidents and subjective sleepiness as it helps the body get rid of the sleep-inducing chemical compound adenosine . [18] Caffeine in coffee takes up to half an hour to have an alerting effect, hence "a short (<15min) nap will not be compromised if it is taken immediately after the coffee." [19] [20] [21] One account suggested that it was like a "double shot of energy" from the stimulating boost from caffeine plus better alertness from napping. [13] This procedure has been studied on sleep-deprived humans given the task of driving a motor vehicle afterwards, [22] although it has not been studied on elderly populations. [23]

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